Testimonials

These are the experiences of the participants who joined our project to test the material and cooperate with the products evaluation. Check their testimonals and learn about how they feel once they played the simulation game and made the test!

Miguel Rôlo, Portugal

  • Occupation: Student

“Although there are situations of addiction to video games that lead to isolation and other social problems, they have a strong educational component and young people learn different skills in different ways. They are more than a pastime – they are a space and time for learning.”

GAMY_2_Testimonios_SI_youth

Stefen, Slovenia

  • Occupation: Student

“Using the project game and questionnaire was an engaging and insightful experience. I learned a lot about my strengths and career interests. Video games are highly relevant for me as they develop critical skills like problem-solving, teamwork, and digital literacy, which are essential for both personal growth and future professional pathways.”

Paula Ortiz de Elguea, Spain

  • Occupation: Youth Worker

The proposed model is very complete. The guide details how to carry out each procedure, as well as giving the worker freedom to add their conclusions in a justified way. The possibility of carrying out both on paper and in a video game allows it to be adapted to different generations and profiles. Without a doubt, it can be used both with young people in schools and in orientation situations out of them. Also with adults.”

Angelo Cioeta, Italy

  • Occupation: Youth Worker

“Game YOU! has transformed how I engage with students by turning video games into a
powerful career guidance tool. The manual and the assessment tool help young people recognize that gaming skills like problem-solving and teamwork are valuable in the job market, empowering them to confidently explore their professional futures.”

Jorge Ortega, Spain

  • Occupation: Youth Worker

As an educator and coach, the tactical skills and their application to professional development offered by video games make it a powerful tool to motivate young people and analyse their capabilities. This project helps me to have a tool to guide students in their educational and sporting trajectories.

Tiago Esteves, Portugal

  • Occupation: Youth worker, ITC trainer

“The Game You project showed that video games have enormous potential for developing social and technical skills in youth work. For me, I’ve come to see video games as a toolkit for creating different dynamics with different audiences and objectives.”

Daniel Solano, Spain

  • Occupation: Student

“I discovered my vocation through interior design in video games and when I tried this tool to get an external opinion, I found that the results were indeed in line with my professional vocation.”

Carla, Spain

  • Occupation: Student

“Due to the lack of knowledge that some young people have in identifying their strengths and recognising their value, this initiative responds to the need for new tools that enable these young people to self-assess their skills and advice on how to build on their strengths.”

Jan, Slovenia 

  • Occupation: Youth Worker

“The project outputs are highly useful for my work. As someone who works with youngsters on a daily basis, they provide innovative methods to engage youth through esports and video games. These tools not only make learning fun but also prepare youngsters for future careers by developing crucial competencies like problem-solving and adaptability in a digital world.”

Tiziano Vittori, Italy

  • Occupation: Student

“Using the Game YOU! 3D assessment tool was eye-opening for me. It helped me see how the skills I’ve built through gaming, like strategy and problem-solving, can be applied to real careers. Video games aren’t just entertainment – they can be a stepping stone to discovering professional strengths and opportunities.”

The European Commission’s support for this project and production of its publications does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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