Welcome to Game YOU!
Game YOU! is a European project funded by the Erasmus+ programme of the European Commission focused on creating tailor-made coaching and guidance itineraries for youthworkers and educatos towards youth employability. The project have developed a methodology and guided process, so those working with youth can personalize the assitance they offer taking into consideration young people’s background and specific competences. The project also pretends to tackle the demonisation of videogames as a pure waste of time, recognising eGames as a professional alternative or contributing to new skills acquisition, while generating an online game for eplayers to identify their potential on the labour market or esports industry.
How can Game YOU! help you?
Do you work with youth or are you a teacher?
Discover the toolkit and self assessment interactive tool created by this Erasmus+ project. Get to know more about these materials for professionals on the youth field to guide youth on the identification of professional careers and studies. Find out how egames can be used during this process as well as job alternatives related to the esport industry that could match with youth skill, profiles and expectations
Are you a young videogames player?
Do you like videogames or esports? Discover the interactive app and self assessment interactive game created by this Erasmus+ project. Get to know more about your skills and how they could meet potential job positions, studies and careers. Find out how your competences can offer you new opportunities in the traditional labour market and in the esport industry!
Testimonials about Game YOU!
Although there are situations of addiction to video games that lead to isolation and other
social problems, they have a strong educational component and young people learn different
skills in different ways. They are more than a pastime – they are a space and time for learning.

Miguel Rôlo
Game YOU! has transformed how I engage with students by turning video games into a
powerful career guidance tool. The manual and the assessment tool help young people
recognize that gaming skills like problem-solving and teamwork are valuable in the job market,
empowering them to confidently explore their professional futures.

Angelo Cioeta
The proposed model is very complete. The guide details how to carry out each procedure, as well as giving the worker freedom to add their conclusions in a justified way. The possibility of carrying out both on paper and in a video game allows it to be adapted to different generations and profiles. Without a doubt, it can be used both with young people in schools and in orientation situations out of them. Also with adults.

Paula Ortiz de Elguea
Using the project game and questionnaire was an engaging and insightful experience. I learned
a lot about my strengths and career interests. Video games are highly relevant for me as they
develop critical skills like problem-solving, teamwork, and digital literacy, which are essential
for both personal growth and future professional pathways.

Stefan
As an educator and coach, the tactical skills and their application to professional development offered by video games make it a powerful tool to motivate young people and analyse their capabilities. This project helps me to have a tool to guide students in their educational and sporting trajectories.

Jorge Ortega
The Game You project showed that video games have enormous potential for developing
social and technical skills in youth work. For me, I’ve come to see video games as a toolkit for
creating different dynamics with different audiences and objectives.

Tiago Esteves
Using the Game YOU! 3D assessment tool was eye-opening for me. It helped me see
how the skills I’ve built through gaming, like strategy and problem-solving, can be applied to
real careers. Video games aren’t just entertainment – they can be a stepping stone to discovering professional strengths and opportunities.

Tiziano Vittori
The project outputs are highly useful for my work. As someone who works with youngsters on
a daily basis, they provide innovative methods to engage youth through esports and video
games. These tools not only make learning fun but also prepare youngsters for future careers
by developing crucial competencies like problem-solving and adaptability in a digital world

Jan
I discovered my vocation through interior design in video games and when I tried this tool to get an external opinion, I found that the results were indeed in line with my professional vocation.

Daniel Solano
Due to the lack of knowledge that some young people have in identifying their strengths and recognising their value, this initiative responds to the need for new tools that enable these young people to self-assess their skills and advice on how to build on their strengths.

Carla
The European Commission’s support for this project and production of its publications does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
